
For the interior, I again worked from the sketches, but extended the width of the layout adding more avenues. I downloaded an arcade machine model as a placeholder to enhance the feel of the blockout.


As you can see below I added extra characters into the scene to make it feel more alive. Instead of creating new animations for these characters, I used the blueprint system to control the joints in a randomised manner. The code used can be seen below.


To add some interaction and player choice, I created the direction decision at the entrance.
The blueprint logic is shown below.

A different scene plays out depending on which choice the player makes. The fuzzy transparent material is custom made and is made to represent the possible choices the player has.





