Thursday, 7 December 2017

Arcade Creation

Using the environment sketches I created earlier as a guide, I put together the arcade exterior building using unreal blockout pieces, then applied appropriate materials to get across the look and feel I was going for.



For the interior, I again worked from the sketches, but extended the width of the layout adding more avenues. I downloaded an arcade machine model as a placeholder to enhance the feel of the blockout.





As you can see below I added extra characters into the scene to make it feel more alive. Instead of creating new animations for these characters, I used the blueprint system to control the joints in a randomised manner. The code used can be seen below.





To add some interaction and player choice, I created the direction decision at the entrance.

The blueprint logic is shown below.



A different scene plays out depending on which choice the player makes. The fuzzy transparent material is custom made and is made to represent the possible choices the player has.



Friday, 1 December 2017

City Streets Creation

 When creating the city exterior shots, I started with the outside area by the arcade, which is what I depicted in my original sketches.

I used unreal primitives to block out the area, then added skyscraper materials that I had created, to enhance the look and feel I was going for, so that it wasn't just all grey blocks.



After this, I decided that I would like to extend the driving sections of the cutscene, so I created extra city streets for the bike to move around.


I added in street lamps and a wet road material which I had created to add more dynamic lighting and reflections to the scene.


And finally I used a post process outliner to give the whole thing a futuristic neon wireframed look, the material function for this can be seen below.