In the games industry, pre-production such as concept sketches and storyboards are an important step which sets the project in the right direction.
As this unit is a cutscene, I have created a storyboard sketch to guide the flow of the scenes and to direct the shots and camera angles.
This can be seen below.
I feel this sketch, while basic, is clear enough to communicate the direction of the cutscene.
I will compare my final shots with this sketch near the end of the project.
As there is an environmental area central to the scene, the arcade, I have created some concept sketches to help with the look, design and layout of the interior and some of the exterior elements.
This top-down view gives an idea of what I am aiming for with the environment and the layout of the arcade, though these are obviously just guides and the final versions are subject to change as the project evolves.
Here is a sketch of the top-down bike section depicted in the first panel of the storyboard.