Tuesday, 31 October 2017

Visual Research - Look and Feel - Roads

For the roads and bike chase scene, I have again made some selections based on what I would like to achieve visually.

The persistance of vision effect on the lights, where they leave a trail is a particular effect I would like to replicate in my cutscene.

I like the neon outlines around the objects, so I will look into using a post process effect to replicate this.

Thursday, 26 October 2017

Visual Research - Look and Feel - City

City Exterior

For the city exterior, I looked into Cyberpunk visual styling, with Blue and Purple colours.

The images below are some specific selections I have made using my mood boards where I would ideally like to aim for with the environment look and feel, though I may not be able to achieve this with the blockout environment.

Wednesday, 18 October 2017

Pre production - Storyboard and Environment Sketches

In the games industry, pre-production such as concept sketches and storyboards are an important step which sets the project in the right direction.

As this unit is a cutscene, I have created a storyboard sketch to guide the flow of the scenes and to direct the shots and camera angles.

This can be seen below.


I feel this sketch, while basic, is clear enough to communicate the direction of the cutscene.

I will compare my final shots with this sketch near the end of the project.

As there is an environmental area central to the scene, the arcade, I have created some concept sketches to help with the look, design and layout of the interior and some of the exterior elements.


This top-down view gives an idea of what I am aiming for with the environment and the layout of the arcade, though these are obviously just guides and the final versions are subject to change as the project evolves.


Here is a sketch of the top-down bike section depicted in the first panel of the storyboard.


Tuesday, 10 October 2017

Mind Maps and Mood Boards

Very early pre-production in the games industry involves hashing out ideas very quickly to get a sense of what the project is about.

One of these methods is to create mind maps, with the central point being the project and ideas for what might be desirable or required coming off the central point.

I have created a mind map for the cutscene project here.


Another major element of pre-production in the industry is to use mood boards.

These are selections of images which help to define the direction for the look and feel of a project.

I have used Pinterest to create some mood boards to help with defining the look and feel of the cutscene.





Sunday, 1 October 2017

Introduction to unit Brief

In this unit, we have been tasked with creating a cutscene with interactive elements using industry standard software and practices.

I plan to use Unreal Engine 4 as the game engine, as I have the most experience with it.

I will be using Maya for any models I may need to create as well as Photoshop to create any textures for the scene.

This unit runs from 21/09/2017 through to 02/02/2018 and I have created a weekly timetable to help with time management.