Thursday, 23 November 2017

Overhead Bike Blueprint

For my cutscene, I knew I had to create a bike that could move and be animated in the world.

I built the bike on the character blueprint so that the player could have some control in the scenes and the inputs would be already set up.

The bike is created from textured unreal primitives with a mannequin character as the rider.


I created a Ribbon particle effect to serve as the light for the bike, which generates a really nice effect, and is the exact effect I was looking to recreate.

Shown below is the blueprint code for controlling the camera, allowing it to follow the bike independently of the player controlling the bike left and right.


The bike automatically moves forward, driving along the road, which is automatically spawned in front of it. The player is able to control the left and right movement. You can see the particle effect for the rear light in the screen shot below.


As per the storyboard, there is a second camera shot for a closeup of the rider. This differs from the storyboard shot slightly as it is further back so that more of the background can be seen, keeping the sense of speed.


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